Princess 0.2
Princess » Devlog
Balance changes:
- Increased speed of default projectile, as well as its range and fire rate.
- Made princess 10% faster.
- Moved the princess to the center of the screen (she was slightly closer to the screen's bottom).
Additions:
- New Enemy; Ranged Enemy
- Shoots fast-moving projectiles at the princess.
- Has a long attack animation and an aiming light.
- Has the same health as the melee enemy
- Pickups
- Pickups now have a chance of dropping from enemies when defeated.
- Melee enemies have a 10% chance to drop an item.
- Summoners enemies have a 30% chance to drop an item.
- Summoned enemies cannot drop items.
- Ranged enemies have a 50% chance to drop an item.
- Picking up a red gem will change your lantern to a red one.
- Picking up a green gem will change your lantern to a green one.
- New Lantern; Red
- The projectile moves at 2/3 the speed of the default projectile.
- The projectile does three times the damage as the default projectile. (defeats melee and ranged enemies in one hit)
- The projectile is 50% bigger than the default projectile.
- New Lantern; Green
- The projectile moves at twice the speed of the default projectile.
- The projectile does half the damage as the default projectile. (defeats melee and ranged enemies in six hit)
- The projectile is 50% smaller than the default projectile.
Bug Fixes:
- The princess is now taking seizure medication and can now look directly up and down without ill effect.
Files
Princess 0.2.zip Play in browser
Apr 10, 2021
Leave a comment
Log in with itch.io to leave a comment.